Monday, June 30, 2008

rational numbers versus integers

If we make an evolution sim, something that allows complexity from simplicity, it might be wise to never use an int for seeding stuff. The way in which integers are approximated in genetics seems to be by some kind of checking of one value against another, and subtracting on success, in effect allowing a quantity of a resource and letting fly until you've run out. This is more complicated to do with DNA than it is with computers, so i think this may lead to a better turnaround of hereditary complexity than any of my previous methods.
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